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Each team's golem pushes opposite lanes, and upon collection of another 100 skulls, revives wherever it died previously, adding a sense of dread when an enemy's golem dies close to your core. A stronger enemy golem requires staunch defenses, while golems relatively even in power enable more versatile splits of defenders and attackers. Teams must react and take position according to how well they managed to acquire skulls underground while the mines were open. The power of each team's golem depends on the number of the 100 available skulls they are able to acquire. In another map, The Haunted Mines, the secondary objective sends players underground, off the main area of the map to collect skulls that empower their team's massive grave golem. Furthermore, controlling the garden terror can lead to an interesting minigame of keep-away in the early stages of the game, as you sprint to drop the vines in every lane you can manage before your empowered state runs out or your terror is killed. The garden terror's massive health pool forces the opposing team to take it down before it wreaks havoc upon their bases. One such map is the Garden of Terror, in which players collect seeds from monsters upon nightfall in order to summon and take control of a garden terror of their own, which has the power to turn foes into zombie plants and plant vines that temporarily disable enemy towers. Now Playing: Heroes of the Storm - Video Review Each of these secondary objectives serves to create interesting movement and points of conflict, thus preventing the game from devolving into poke wars or stalemates where teams are too afraid to engage with each other.īy clicking 'enter', you agree to GameSpot's Heroes of the Storm features seven unique maps with various secondary objectives that can assist a team in their siege of the enemy base. Unlike those games, however, the map upon which teams face off is not a near carbon copy of those from other genres. Heroes of the Storm is fantastic, assembling Blizzard's colorful characters into a highly absorbing tactical arena game.Īs with games like League of Legends and Dota 2, two teams of five face off with the goal of destroying the opponent's base.
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Heroes of the Storm is yet another example of the quality we expect from the developer: ideas that have been explored elsewhere are given a level of refinement and accessibility that makes the eventual result nigh impossible to dislike. Given the origins of the online battle arena genre, in which StarCraft and Warcraft III modifications played a major role, it was only a matter of time: Blizzard has thrown down its hand in the MOBA market.
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